Mind you a lot of these combos are not practical since they're situational and location specific, but very impressive to watch nonetheless. Here's something for you guys to enjoy: Rise of the Mishimas - a Mishima combo act my The Main Man, a high level player from Finland. You can do more attacks/combos/damage if your opponents ends up hitting the wall on a walled stage. The combos your partner can do are usually target combos, meaning they usually have to be pressed in succession without delays, after which you can follow up with a capper/ender hit or 2 hit combo from your main player if you're on an infinite stage. Your opponent will bounce higher than usual if you execute this correctly to allow for more juggles/damage. Right after pressing the move with bound properties immediately press the tag button to get your partner in the picture. Hell, with Jun (and unknown) you can just use the command Forward, Froward and Right Kick, and it will catch them 80 of the time or more. You have to be juggling your opponent in order to do a tag combo. Well, playing against the AI, the spike attacks pretty much ruin them :p. Tekken 6 ( Japanese: 6) is a fighting game developed and published by Bandai Namco Games. It is the sixth main and seventh overall installment in the Tekken franchise. Zul and Dazzy, look at the moves list on Eventhubs and see which moves have bound properties. It was released in arcades on November 26, 2007, as the first game running on the PlayStation 3-based System 357 arcade board.
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